![]() The game has already been banned in two countries after falling foul of European gambling laws. This isn’t the first launch disruption Diablo Immortal has received. Over 15 million players in the country already pre-registering for the game – a large share of the total 35 million players who preregistered across the globe. But Blizzard will likely be keen to launch the game in China to expand that figure. Diablo Immortal has already generated $24 million through its in-game microtransactions, with the majority of that revenue coming from US and South Korean players. ![]() Blizzard will suspend games in China because it cant reach an agreement. Others were disappointed with the hidden progression caps that punish free-to-play players by arbitrarily lowering their grinding rewards. The only part of Diablo Immortal that is banned in China is its Weibo account. Players and critics were quick to lambast the game’s aggressive monetization systems and expensive microtransactions. The launch of Diablo Immortal has not gone smoothly.
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